![]() I did this again to the mouth and the chest details. ![]() Here you can see the eye has changed from a red outline to a yellow outline, indicating that it is connected to our workpiece and will not fall out now. We can then save and check in sheetcam to see what our changes have done. Then go to Path>Union and the pieces will be joined together. Then select the rectangle with the Edit Nodes tool and Shift+Click on the other piece to be joined, this will select the nodes of both pieces. After placing the oriented rectangle where I'd like to join objects, click Path>Object to Path. I used pivot to try and match the angle of his eyebrow/mouth. The warning open paths were not offset is simply a warning that you have some open contours and they werent offset. Once you've dragged the cursor to create an appropriate sized rectangle, you can click on the corners to resize it, or click again to change the corners to pivot the rectangle. We're going to use this rectangle to join the robot's eyes together so that the one eye doesn't fall out separate from the piece. Use the create rectangles tool to, well, create a rectangle.
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